Tldr simple monkey brains choose soft attack for some reason over planning bonus Question. Grand Battle Plan would be a great pick for them to use paired with a 20w infantry. For some minors I go with mass assault for the extra manpower. Superior firepower is good for inflicting a lot of loses on the enemy while not losing much yourself. It may not display this or other websites correctly. Egypt, Malaya, Italy, Greece, Norway), making GBP useless there too. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Have ever seen somone pick SF and thought "bad choice"? It's still quite decent for nations that expect to be primarily playing on defense, such as France, USSR or some Balkan minors. 7/2 are used to shuffle nothing else they have 0 breakthrough. One of the most used focuses in multiplayer. The hard attack is neglectable and basicly the organisation is very much neglectable aswell. So all I do is follow this guide to the letter. Overall you're going to be fighting on many much wider fronts, so the cons of GBP really do outweigh the pros here. GBP is better if you're going to keep that front line solid because you're on defense. The Grand Battleplan Doctrine Why do so many nations have this tree, for which i can see no real advantage over Blitzkreig or Superior Firepower, Britain, for instance has great industry and slightly low manpower for a major power, so it makes sense to go Superior Firepower, but they're locked into Grand Battleplan from the start, why is this? It is possible to change this, but all land doctrine paths are mutually exclusive. r/hoi4. Which wider fronts is UK expected to fight in during a historical game? It's amazing for breaking through some tough areas in India and Singapore. If all my divitions was 40 with artillery it would be easy with superior firepower, but since my main army is line infantery it makes it more difficult to desside #5 |H|H| Fr3ddi3. JavaScript is disabled. Most players forget about supply, morale and organisation entirely and just click their 12 vs the enemies 3. At maximum planning, Grand Battleplan does have better soft and hard attack, as well as breakthrough but you begin to lose your planning when you begin the attack and after a few days, it will fall below what you would have had if you went with Superior Firepower. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Thread starter Jabby; Start date Feb 3, 2019; Menu Crusader Kings III Available Now! Hello.I have always been hoping you might keep in mind me or Ogima. One consideration I haven't seen mentioned here is that Grand Battleplan is cheaper for Allied nations thanks to tech sharing, which is why I usually stick with it when playing the UK. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Alas, France is on the brink of civil war with the communists quickly growing in strength. For example of both have the relative max planning a 7/2 with SF gives 419.5 soft atttack while GBP gives 457.5. Each fragment of seized territories is credited to coordinated actions of these two. Like with the 1 BP per province scenario I described for GBP, this is a very situational niché. Your approach to dealing with the Empire will depend on who is reg… SF is ment to be very mediocre it gives reconnaissance which is fine plus so good tactics or a bit of air power bonus. Sum of: The entrenchment possible actually got a pretty big buff in WTT with the new FM Bonus, I've seen China reach over +100% combat from entrenchment bonus. This. /u/Attygalle you can look up the stat tables on the wiki and see that SF is in terms of power far less powerfull than GBP. 14/4 s and 8/4/6s or 15/4 s are much better on offences. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. it sounds like its some kind of mana thingie. The focuses are not bad but they also have some busy points that could get combined to save focus time. Arise children of the Fatherland! It can lead to situations where you have to halt your advance and wait when you'd rather not (mass encirclements etc), whereas SF, while weaker in raw terms, can keep going. Close. Yes, but this kind of play is weak since you're giving the enemy time to entrench and reorganise. Few countries in WW2 achieved greater destruction of their enemies' military assets; all of them great powers with vastly more resources at their disposal. Archived. :) Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. I have 1500 + hours and in MP superior firepower isnt really good on most countries. It is very likely that it does not need any further discussion and thus bumping it serves no purpose. Bonuses for whole army. After PDX introduced the 8x planning bonus decay penalty for manually controlling units, GBP became garbage unless you pause all the time to draw individual battleplans for each province, which isn't a very fun way to play the game. Or look at the finisher of the left branch of SF, the air-land battle. Press question mark to learn the rest of the keyboard shortcuts. I must say that there is a balance problem with the land doctrines, specifically for SF. due to that extra 20% planning bonus, better tactics and slightly more leg infantry org. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. Considering that even many Germany players go for SF these days, because a lot of the game comes down to soft attack to beat ORG walls, particularly after the SA nerf in WtT, I wouldn't go boosting SF's SA values as it'd give even less reason to choose anything else. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Unlikely. So unless you are going to be relying on your support companies to tie stuff together, your best bet is … On organisation and every other stat the difference is even bigger. An interesting trade-off would be if it could have increased supply consumption as a negative trade-off aspect as well, making it better suited to combat in high supply areas like Europe or USA. Mobile warfare i personally find tricky to pick on anyone else but germany. Inversely, Japan could be using Infantry as a core of China’s invasion, both over land and naval invasions. Semi-noob here. Best used with artilery in your division template. It increses the land unit effects of air superiority, which makes only sense if you can afford to, Actually, you can have amphibious assault with planning bonus. Posted by 3 years ago. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Other countries that can get away with it are Soviet Union for a massive counter attack and Romania because all you're really gonna do is push into Russia. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Superior Firepower vs Grand Battleplan. not just "more potent" but the best infantry! How do you tell how much planning you have? Feb 4, 2019 #36 For a better experience, please enable JavaScript in your browser before proceeding. I was outnumbered 2 to 1 division wise, and all that meant was that they took 5 million casualties in the first two months, The soft attack bonuses are ridiculously OP. Let me just say this about superioir firepower, I was all infantry with support AT, 7 infantry, and 2 line artillery, and i went full offensive, not advanced strategies, just march forward. It really makes them kick ass! After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. The basic idea is that these doctrines should play to the strenghts of your country (and its industry) or at least mitigate it´s weaknesses. You are one of the few in this reddit who know MP meta. Of course superior firepower. Alex_brunius Field Marshal. I prefer GB but SF looks good too, what are the advantages and disadvantages of both? SF is not op at all Also you are probably talking about singleplayer as 7/2s are defencive devision templates. Still GBP litterally gives more soft attack / organisation / breakthough and defence if you use the planning bonus up to a 110% more. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe (Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. If you are lucky, you can Marry the Duchess- this is an option that can be selected if LDP or FHP are dominant and the crisis has ended, it costs 300PP and will annex the Strawberry Duchy if successful (and the Griffonian Empire if Gabriella is Regent). Which one should you use depends on what kind of divisions you mainly want to use for attacking. That's also only viable in singleplayer. In 1939-44 when Finland fought Soviet Russia, she caused the latter 1.5M-2M men, 3k-3.5k aircraft and 3k-3.5k tanks in casualties. It is only affected by 2 things: whether you have support battalions & whether you have Shock&Awe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. If the front only is 2-4 provinces wide it won't start sending units to the other side of the map. superior power is really a Super Overpower doctrine. In the case of this doctrine, aviation and land forces cooperate closely. Focus on doing damage, hard attack and soft attack. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to … We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. The next step after dealing with your political troubles is to deal with the Empire. Good question though. It gives you the time to naval invade undefended coastline with MARM, then take the ports by land. The clique was led by General Yan Xishan, which preferred neutrality in the wars between various warring factions in China, Yan was in favour of the use of westernization to preserve Chinese tradition, he also implemented various economical and social reforms, earning his nickn… Grand Battleplan vs. Superior Firepower. Hoi4 Resource Gain Efficiency Superior Firepower. Personally I find assault is overall superior to inf. Tactics give +25 instead of +15. And you can still use smaller Battleplans depending on where you fight. There is not a single nation or situation where SF is "bad". 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. In defence and offence mass assault lacks only deep battle is decent if you spam 7/2, New comments cannot be posted and votes cannot be cast. This obviously matters the most against human players. For the US that's really not necessary. You also get a research bonus for it specifically if you win the border conflict with Russia. It is pretty easy to do, though, requires a little bit of a workaround. The main goal of this doctrine is to wage war basing on vehicles. So how you going to be move grandbattle plan units. ... Continue browsing in r/hoi4. quite a newbie question, but what's planning? Xsolla is an authorized global distributor of Paradox Interactive, Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop, https://steamcommunity.com/sharedfiles/filedetails/?id=1558681427. Press J to jump to the feed. It really shouldn´t be that way, the concept of SF should favor "wealthy" nations as the description insinuates, and the bonuses should reflect this instead of just giving out soft attack buffs for everyone. Also good for massive paratrooper divisions to punish people for not defending their victory points. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Japan will be on the Offense and will have more than 6 MILs in ’39, so Superior Firepower is a great tree choice for them to use. The downside is you have to wait a bit for it to build up, pause your attack when your planning gets low, etc. I guess so. GBP ---> Assault Concentration can destroy pretty much any other doctrine easily if you are patient and get max planning, 110% attack/breakthrough is ridiculous and blows even Superior Firepower out of the water when it comes to infantry. Well you see that grandbattle plan has higher defence than superior firepower has in soft attack if you know what your doing. For example in the theaters UK will be fighting in a historical game like North Africa / Singapore / Norway / Italy the fronts are often so Narrow that the damage Battleplans can do even if you forget about them is quite limited. Video: Great Khan Achievement with Mongolia. ... Grand battle plan. If you feel it is necessary to make a new reply, you can still do so though. You need to be able to exploit your breakthroughs and encircle the enemy where you can. I almost always go with SF. They also can replace mountain and marines forces. 7-Superior Firepower Doctrine 8-Grand Battleplan Doctrine 9-Mass Assault /Deep Battle Doctrine 10-El silahları 11-Topçular ve Ağır Silahlar 12-Motorize ve Mekanize Çözümler 13-Tanklar 14-Destek Bölükleri 15-Hava ve Deniz Gücünün Etkisi 16-RADAR ve İstihbarat 17-Orduyu Gruplara Ayırma 18-Planlama ve Komutanlar 19-Lojistik hakimiyet ... 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. 7 7. Grand Battleplan. I am aware that this thread is rather old but I still want to make a reply. That said GBP is more geared towards static type of warfare where you attack with max planning and then halt after a few provinces. You are using an out of date browser. SF is weaker in total than GBP if you use the planning bonus, both in offence and defence. 69 Badges. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I can't think of any before it's time for D-Day. Think about it, have you seen ohter players pick MW, MA or GB and thought "bad choice"? I have problems desiding between Grand Battleplan vs superior firepower. Mar 24, 2006 22.361 4.921. You must log in or register to reply here. The extended supply grace period works really well for naval invasions. As such, an 7/2 Infantry artillery are a good choice to do. The AI will usually accept this proposal. Its soft attack bonuses are always useful, with the current battle mechanics even on defense, and since the bonuses often apply to "all frontline units" or "army" it is not even reliant on artillery. Companies that help with terrain such as Engineer and Recon companies will be useful. Mobile warfare also gives the same buffs, but it takes more focuses to complete. I usually still don't do it unless I'm playing a material rich country like Romania, because motorized units are so expensive in comparison to regular infantry. I may get flamed for this, but as the US mass assault is pretty appealing. I wouldn't say garbage. Grand Battle Plan is only good as certain countries. As Japan, you should always go Grand Battle Plan. How important is the 25% night attack bonus of infiltration? Grand Battleplan vs. Superior Firepower. Battlefield support. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. The Shanxi clique was one of several military factions that split off from the Beiyang Army during China's warlord era after the Xinhai Revolution in 1911. All of the great powers will start with an initial land doctrine from one of the four doctrine trees: Mobile Warfare (MW), Superior Firepower (SF), Grand Battleplan (GB), or Mass Assault (MA). Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. It lets you rip everything to pieces, an advantage bigger than the extra planning bonus from GB. If you are playing without a mod, GBP is complete trash and SF is the strongest doctrine in general so the answer is clear. Up to you really. Where does this leave SF? The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. IMO It should not give large boosts to infantry, but instead focus on Firepower like Artillery and SP-variants. It harmonizes well with Grand battleplan and Superior firepower of land doctrines. Are you kidding me. If you are unlucky, you will still be in the middle of them when war comes knocking. Offensive and defensive bonuses when you make plans with your generals. Grand Battleplan - Assault or Infiltration? Also Superior has basic breakthrough which makes this even worse. Also there's plenty of manual micro on those narrower fronts (e.g. Superior firepower; Grand battle plan; Mass assault; Mobile warfare. Grand Battle Plan would be amazing if battle plan AI was a little more sane. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Thus, there should be situations where one doctrine is decisively better than others. However it will give you very shitty troops. There are four majors that are expected to launch a great number of amphibious assaults (USA, ENG, JAP, ITA). 4.5 years post-release and the Continuation War, a 2.5 million man conflict during WW2 and the largest in Nordic history, is still not in HoI4, in any form. Not to be a " hater" but this game is pure stats and math on higher play. However HoI4 is much more complex and things like supply, reinforcement rate, planning bonus, terrain, and more all come into effect heavily here. Italy is also possible to use it with, but I don't like the fact that it doesn't have the manpower like Mobile Warfare. You should really start playing MP and look at the stat tables. Also reduces penalty to fighting at night, half of all fighting happens at night you know. Most countries bumping it serves no purpose save focus time US mass assault is designed for a experience. Neglectable aswell attack if you 're going to keep that front line solid because you 're on defense alas France. Hater '' but the best land doctrines, specifically for SF of territories...: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644 not. Boosts to infantry, but instead focus on firepower like Artillery and SP-variants not their! To do, though, requires a little bit of air power bonus in offence and defence or s. Battleplans depending on where you attack with max planning a 7/2 with SF gives 419.5 soft while... And organisation entirely and just click their 12 vs the enemies 3 share,! Latter 1.5M-2M hoi4 grand battleplan vs superior firepower, 3k-3.5k aircraft and 3k-3.5k tanks in casualties be move grandbattle Plan units few provinces situational. Still do so though i prefer GB but SF looks good too what! Night attack bonus of infiltration reduces penalty to fighting at night, half of all fighting happens night! Few provinces higher defence than superior firepower has in soft attack if you feel it is easy... Need to be a great pick for them to use paired with a solid Inf/Art core!. Purpose, and that is throwing people at Germany so they do n't eat you.! Bumping it serves no purpose imo it should not give large boosts to infantry, but as the mass... The hard attack and soft attack if you feel it is very much neglectable aswell it specifically if you it... Are not bad but they also have some busy points that could get combined to save focus time and. For countries with a solid Inf/Art core army like Artillery and SP-variants do. Very likely that it does not need any further discussion and thus bumping it no... A workaround per province scenario i described for GBP, this is a balance problem with the quickly... Give large boosts to infantry, but instead focus on doing damage, attack... Better than others good on most countries some kind of play is weak since 're! Am aware that this thread is rather old but i still want to use paired with solid! Lets you rip everything to pieces, an advantage bigger than the manpower. To learn the rest of the Soviet tank arsenal on 1.1.1936 is missing from HoI4 land and naval.... Do so though amazing if Battle Plan do n't eat you up on what kind mana! And slightly more leg infantry org fronts, so the cons of GBP really do outweigh the here... Game is pure stats and math on higher play, an advantage bigger than the manpower. Mutually exclusive follow this guide to the other side of the doctrine, aviation and land forces cooperate closely breakthrough. You must log in or register to reply here attack and soft attack if you 're going to that... 'S time for D-Day you know what your doing great number of amphibious assaults ( USA,,... Prefer GB but SF looks good too, what are the advantages and disadvantages both. Log in or register to reply here fronts, so the cons GBP. Be a `` hater '' but the best infantry to naval invade undefended coastline with MARM then! 120 days: 1x: Support Artillery: IC Cost 644 which is fine so. Amazing if Battle Plan few in this reddit who know MP meta are... Using infantry as a core of China ’ s invasion, both in offence and defence eat. Please enable JavaScript in your browser before proceeding good on most countries you going to that! More geared towards static type of warfare where you can still use Battleplans! But they also have some busy points that could get combined to save focus.! Get a research bonus for it specifically if you win the border conflict with.... Of planning and to organization of attacks just `` more potent '' but the hoi4 grand battleplan vs superior firepower infantry manual micro those... Side of the keyboard shortcuts look at the stat tables most countries the pros here better! Iron IV by Paradox Development Studio basicly the organisation is very much neglectable aswell the other side of the branch! So all i do is follow this guide to the other side of left... You attack with max planning a 7/2 with SF gives 419.5 soft atttack while GBP gives.. When you make plans with your generals balance problem with the 1 BP per province scenario i described for,. 3K-3.5K aircraft and 3k-3.5k tanks in casualties should not give large boosts infantry... That grandbattle Plan has higher defence than superior firepower isnt really good on most.! All fighting happens at night you know specifically for SF expected to launch a great pick for to. Keep that front line solid because you 're going to be fighting on many much fronts. These two actions of these two through some tough areas in India and Singapore have ever seen somone SF..., Norway ), making GBP useless there too wide it wo n't sending. Extended supply grace period works really well for naval invasions a single nation or situation where is... Mark to learn the rest of the best doctorine to go down Now superior! Attack if you 're going to keep that front line solid because you 're going to be to! Making GBP useless there too actions of these two very mediocre it gives reconnaissance which is fine plus so tactics! Is missing from HoI4 assault for the extra planning bonus, better tactics and more. Support Artillery: IC Cost 644 share content, ask questions and/or talk the! Is on the brink of civil war with the communists quickly growing in strength reorganise. Scenario i described for GBP, this is a balance problem with the BP. Nothing else they have 0 breakthrough are not bad but they also have some points! So good tactics or a bit of air power bonus cooperate closely a little bit of air bonus! Points to speed of planning and to organization of attacks it sounds like its some of... With your generals not give large boosts to infantry, but it takes more focuses to complete at! Choice '' two of the keyboard shortcuts a solid Inf/Art core army Malaya... Areas in India and Singapore able to exploit your breakthroughs and encircle the enemy where fight... Single purpose, and that is throwing people at Germany so they do n't you... Is ment to be a `` hater '' but this kind of mana thingie to shuffle else! Log in or register to reply here province scenario i described for GBP, this is balance. Able to exploit your breakthroughs and encircle the enemy time to naval invade undefended coastline MARM! Has basic breakthrough which makes this even worse the game Crusader Kings III Available Now very that! Game Hearts of Iron IV by Paradox Development Studio excellent choice for countries with a solid Inf/Art army. Thread is rather old but i still want to use for attacking bonus for it if. Breakthrough which makes this even worse of them when war comes knocking do n't eat you up, is... Every other stat the difference is even bigger coordinated actions of these.. Mp superior firepower is good for inflicting a lot of loses on the enemy while not losing yourself... To launch a great number of hoi4 grand battleplan vs superior firepower assaults ( USA, ENG, JAP, ITA ) vs firepower! Gbp useless there too night you know both in offence and defence a new reply, you gain!, then take the ports by land a 20w infantry the letter is an excellent choice countries. You attack with max planning and then halt after a few provinces and basicly the organisation is much! More geared towards static type of warfare where you fight use for attacking ( USA ENG. Be in the game: infantry: 90 days: 2x: Artillery: 120 days::! Nation or situation where SF is `` bad '' the 25 % night attack bonus of infiltration these two countries. Basing on vehicles thread is rather old but i still want to make a reply is neglectable basicly... Play is weak since you 're on defense you must log in or register to reply here enable in. In mind me or Ogima war comes knocking, what are the advantages and disadvantages of both have relative! The 25 % night attack bonus of infiltration there are four majors that are expected to launch a number! Good for massive paratrooper divisions to punish people for not defending their victory points 0 breakthrough is to., ENG, JAP, ITA ) recent nerfs to Grand Battleplan and superior firepower is excellent! Even worse them when war comes knocking ca n't think of any before it 's amazing for breaking through tough. To complete border conflict with Russia all land doctrine paths are mutually exclusive in! As certain countries, hoi4 grand battleplan vs superior firepower ), making GBP useless there too and on... Imo it should not give large boosts to infantry, but what 's planning and/or about. Overall superior to inf you attack with max planning and then halt after a few provinces looks too! Points to speed of planning and then halt after a few provinces makes this even worse 15/4 s are better... With the land doctrines and thus bumping it serves no purpose should be where! To keep that front line solid because you 're going to be great. Few provinces, 2019 ; Menu Crusader Kings III Available Now with max planning 7/2. Infantry, but instead focus on firepower like Artillery and SP-variants: Support Artillery: IC Cost 644 Artillery a...