Which is completely irrelevant for china, who has basically infinite dudes in the hands of a human player. Go down ‘Mobile Warfare’ land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). This is just my experience but choosing a doctrine is more about where you're fighting more than what nation you're playing. The fact that they're anything but mobile is apparently irrelevant... And if you actually have resources for Motorized... well then the Doctrine is simply disgusting in how good it is. HOI4 How to use CAS (Hearts of Iron 4 Man the Guns Tutorial Guide) - YouTube. Other doctrine trees - whatever they're meant for according to tooltips, are in practice just too weak. Your infantry should play primarily a supporting role of holding the line. Upon importing your focus tree, your files will be scheduled for import; This should take no longer than 10 minutes. Correctly chosen and exploited, victory in a given engagement or a chain of small engagements is often sufficient to win the battle. That's because doctrines are completely unbalanced, and superior firepower is best by huge margin for every kind of army. Mobile Warfare (Land doctrine) +20% (bug, should be 10%) General (William Slim) Panzer Expert +5%; Field Marshal (Miles Dempsey) Panzer Expert+2,5% (Tooltip showing 5%) Together: 10% + 22.5% + 30% +20% + 5% + 2.5% = 90%-> 20.02 * 1.9 = 38,038 Their heartland in Europe is rich; almost half of Africa is under their control, and they have colonies in Indochina, Syria and Guyana, not to mention direct control of islands in all the oceans of the world. Amazing, rare bonuses all around. Laptop Mobile GPU dedicated cards may work if they are on par with their desktop counterparts. Delay in every other Doctrine gives +10 Org. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. 15/08/2018 8: Mines and Minesweeping: Ajout au jeu de mines navales et de dragage de mines. Buy them, play them, complete them. Planning Speed +50%, Divisions Speed +10%, Org Loss When Moving -10%, Tank Breakthrough +20%. Normally, the AI seems to strategically redeploy to respond to breakthroughs, and this means they just cannot deal with large assaults on provinces past the breakthrough point. Don't Blink too hard, you might miss Poland ;pGo support the original creator as wellhttps://www.youtube.com/watch?v=bPexIWhB_50Do eet The Chinas and India should do Mass Assault. The 5% manpower bonus of Desperate Defence is sooo good and you can get +35 org with your infantry divisions (as you don't start out with armor). For the life of me I cannot figure out how to make mobile warfare successful. Mobile warfare & sup firepower are top tier, that's for sure. Then you just spam something crazy like 4INF/4ART divisions that have obscene soft atk and still around 40 org(with supports). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It's therefore the doctrine favored by the meta, for pretty good reasons. (I choose to remove the depression) I think France is served best by GBP as it fits her play-style. In the end, we kept this review to just three models—the Vintera ’50s and ’60s Telecasters and the ’70s Telecaster Custom. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; … But if you plan to use alot of tanks and motorized divs Mobile … The idea is speed and quickly pushing through the enemy line and advancing before their troops can retreat and form back up. The idea is speed and quickly pushing through the enemy line and advancing before their troops can retreat and form back up. If you allow the AI to control your units, the high org units will literally fight until their manpower reduces to 0, at which point the division is removed from the map entirely. Sum of: Eneba store has games for all seasons, every mood, every fantasy, and every urge. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. : hoi4. I checked my focus tree to see if it worked correctly so far, and it looks very weird. Even if you just use normal Infantry you still end up with +45 Org. Well mobile warfare is focused around tanks and motorized / mechanized infantry. What is the best strategy for winning the war as Germany in Hoi4? 6. Sign naval treaties to limit your rivals, or defy international order on your own. The extra breakthrough on tanks will be worthless 99.99% of the time in dedicated tank divisions, especially if you're running 40 width. Hungary should go either GBP or Mobile. As Canada I sometimes go down Mobile warfare to get the manpower. That said, this is still a fascinating project, and one to keep an eye on! This is to ensure the whole focus tree gets imported, especially with larger focus trees. Then mobile warfare is good too. This content requires … Welcome, after a long break Hearts of Iron IV nation guides are finally back. Warfare focus: For players who would like to focus on warfare without worrying about anything else, everything aside from the actual military units could be put on AI control. You know, it's possible to have ORG that's too high. Depending on strategy and role. Is this the finisher? I would generally agree, but the US can spam really expensive tanks that actually CAN make use of the Mobile Warfare bonuses. The recommended paths to take for Mobile Warfare are Blitzkrieg then Modern Blitzkrieg. Amazing for new players and people that just can't be bothered to micro and rely on the automated battleplans. Then we have the grand battleplan. The only issue is the UK, some sources say it had 72 art guns per division, so 9 Inf + 6 art? Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. 29/08/2018 10 This map mode can be activated by either: 1. clicking on the airplane button located in the lower right corner of the main screen 2. pressing the F3 hotkey 3. clicking on any air base icon on the map (this will also open the air base view)Most air operations work on the scale of strategic regions (called \"area\" in some info screens), which usually comprise a number of states or a naval zone. Expansion: Waking the Tiger. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. The Weltkrieg, or The Great War, was a major war centered on Europe that began in the summer of 1914. So what you do is just stay on making guns, and ignore mass assault, because it's terrible. 1280 x 720 jpeg 262kB. Maybe even half these (4 motor/mech, 2 rocket art, 4 light tank) for a 22 combat width. Then we have the grand battleplan. you gain only +35 org for infantry with mobile warfare! This answer depends on alot of things. — Sergeant Kamarov1 The Second Russian Civil War was a civil conflict primarily based in Russia, Eastern Europe, the parts of Central and Southwest Asiaand the large areas in the Middle East. We will raise such a unit. Hearts of Iron 4 Man the Guns Germany Guide 1936 - 1945 (HOI4 MTG Germany Tutorial Guide) - Duration: 20:12. Air warfare is managed in the corresponding Strategic Air map mode. Alas, France is on the brink of civil war with the communists quickly growing in strength. What is the id for the Mobile warfare doctrine army doctrine.... Last post: 21/Nov/2020 Focus Tree problems. to do this in game, I like it with china, because they have so many guys you don't really need artillery as a force multiplier, and because they have enough dudes that they can exploit an extension in the front line to a massive extent. Army Experience EXPLOIT! This content requires the base game Hearts of Iron IV on Steam in order to play. Sign naval treaties to limit your rivals, or defy international order on your own. Mobile warfare & sup firepower are top tier, that's for sure. For additional responsibility, the player could take on controlling the Production screen as well, which allows control over building new units and managing the overall military economy. So does Grand Battle. Wow! There are branches going off into nothing and Industr... Last post: 21/Nov/2020 National Spirit. Delay gives +15 Org. I would recommend this if you play with a highly mobile army such as Germany. It reduces that delay. And then there is mass assault, the dumbster baby of the land doctrines. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I would recommend this if you play with a highly mobile army such as Germany. The org regain alone allows you to strategic redeploy divisions straight into a fight. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Well mobile warfare is focused around tanks and motorized / mechanized infantry. Then as quickly as possible, Start deploying 20 combat width divisions of 500 experience point SUPER modified armor, and just poking holes in the enemy front line and surrounding with infantry. that said, the part about not losing as much org when moving is amazing, since it allows you to push further and break the frontlines apart more (something the ai can't handle), New comments cannot be posted and votes cannot be cast. Allows you to punch a hole in a way in tactics does ’! You know, it is CRITICAL that you focus on very high quality units States Congress on 10 2016...: Artillery: 120 days: 2x: Artillery: IC Cost.. Up with +45 org my focus tree rework: Arbre de priorités US retravaillé, permettant des alternatives! 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