This page was last edited on 16 February 2019, at 18:24. Greetings fellow Atlas players, I play on an unofficial server and the admin tweaked the max wild levels for creatures but I think it is bugged. Fellow player tamed a wild horse and it tamed out to 117 and we can still lvl it. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. - The serpent boss, Anacthyon, added to Blackwood, - Magic Mythos enabled with 2X Harvesting, Taming, XP, and Treasure Gold, - Fixed a bug that allowed players to gain massive height when running into the corner of a raft or dinghy, - Fixed a bug that allowed players to gain massive height when climbing really tall ladder setups, - Fixed a bug which allowed players to base on top of submarines, - Fixed a bug which allowed seated NPCs to shoot puckles through walls, - Enabled 2x Harvesting, Taming, XP, and Gold on our Official Network, - Fixed rope ladders so that they can now be rotated when placed on wooden catwalks. - Plague can no longer be spread via cough, touching, or poops. - Reduced the following armor stat scales by 30%: - AoD on GoldenAge now drop gold when killed. - Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP, Harvest Rates and Gold! The raze option will then be available for a 24-hour window only. - Updated voice chat systems to Vivox in order to support Crossplay, - Updated Waveworks to latest version, improving both client and server performance and quality of waves, - Preventing building outside the galleon by moving up and shrinking height bounds box (so top of height is still the same) and added a volume to block building where the collision on the galleon is bad, making it possible to build outside the ship, - Reduced level up gains and buffs for intelligence by 50%, - Changed meat stack size to 50 for all meats, - Made submarine consume mythos as fuel (but consumes 2.5x slower), - Shrunk a text box that was covering half of the Voyage of Power button, - Added warning that shows up in the company log 48 hours before a shop is destroyed due to not being accessed within a 21 day period, - Tweaked ocean trace so that it doesn't create floating ocean shops, - Modified a couple of snap points for the ladders on the brig to be climbable, - Tweaked explosive damage from 1x to 1.125x, - Reduced ice breath speed debuff from 8 secs to 6 secs, - Tweaked various aspect of the Snowman's movement to prevent it from getting stuck and frozen between various attacks, - Snowman can jump when receiving damage to prevent it from being gunned-down and allow the onslaught of minions to catch up and be more involved, - x2 Health, 2x Armour, 1.5x Melee Damage, - Reduced cooldown on Ice Breath attack by 2 secs, - Increase the number of health/armor states from 4 to 5, - Reduced interval between shield reactivation from 45 secs to 35 secs, - Increase base minion kills for cooldown from 8 to 10. - Lawless regions on officials should no longer show any "island points" on the map. Atlas Game Wiki gives complete and up-to-date information for MMO ATLAS, which hosts up to 40,000 simultaneous users. ATLAS is an early access pirate MMO survival game from Grapeshot Games, a studio made up of members of the ARK: Survival Evolved development team. - Unofficials can activate this setting by changing the following config in their game.ini: You can always view the source code in a wiki and learn from what others have done. Killing a round of minions will disable the shield, prevent minion spawns for a short duration, and allow the ice armor to receive damage. These are based on the highest terrain points, before considering mountains, large rock formations or steep pillars. - Fixed some invalid cannon placements / shooting edge cases. - Ballista Harpoon reload time has increased. - Fixed a bug which would cause players to throw out their gear by accident at low server fps when using "O" instead of "E" to unequip currently equipped gear. - Added server option to allow large cannons to not require snap on ship: Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true, - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles). Where to Find Oil Plus, don’t forget our new “Wild Pirates Encampments” system, which you can learn more details here: So what are you waiting for? Blackwood is free for anyone who already owns ATLAS. Decreased tail swing range as attack missed at old max range. - AOE has been increased for plague debuff when shot via catapult by 70%, - Fishing rewards have been increased by 2x, - Added prime fish meat, fish oil, and fish skin to the fishing rod loot table, - Scissors now snip at 2.5 durability per snip instead of 5, - Increased blueprint scaling of shipyards by 20% (easier to get higher durability BPs), - Fixed broken IBLs which caused some trees to emit a light source, - Removed the speed stat from speed sails to avoid confusion. - Fixed a bug where critical strike could be used with other weapons by removing the buff if you switch to a different weapon. - Magic Mythos bonus rates have been disabled, - Fast Structure Decay has been disabled on our Official Network (needs more tweaks before we can set this live), - Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing), - Non Seamless Grid maps now save and load player/ship locations properly (notable on mod maps such as OceanTest), - Stationed crew can now repair anchored boats, - Stationed Crew and Idle Crew now have the same gold cost requirements on land and on ships (Client will need to be updated to visualize this change, it's inc!). - NPC Crew upkeep costs reduced by 84% on land. Increased the attack range of certain mount creatures by 10%. The new Atlas Blackwood map is about to bring some game-changing updates with it as the pirate sim adds single-player options today. Update 2020 08, 14: Atlas has recently been patched with a couple of new items, including the farmhouse, stone farmhouse, and now a warehouse.We have updated our list to include those items. Blackwood includes: The full ATLAS experience (including all your favorite features and … Skip to main content. - Fast Decay has now been enabled for Settlement Owners, - Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay, - Fixed some edge-case 3-5 structure builds from being falsely flagged by Fast Decay, - Fast Structure Decay has been enabled on our Official Network. You can use the cheat command 'cheat givetome' to pull boats/structures/creatures into your new company, - Added an Admin Command to Single Player: cheat DoLeaveTribe, - Forest Colouring can now be crafted and applied to items, - Renamed one of the Purple colours to 'Dark Violet' as there were two of the same name, - Demolishing buoys will no longer leave the sign floating behind, - Fixed a bug which caused silos to pay crew that weren't on the same team, - Reverted the Claim Flag height limit on Official Servers, - When replacing invalid claimflags, you can now place them within the green ring of your original flag, - Claim flag height limit has been increased to 6500 units above sea level. Able to replace and pick up new cargo containers out at sea). - An unraised noose on a ship will no longer cause a player to take damage upon transferring, - Fixed an exploit related to harvesting from crop plots, - Fixed an issue with crop plots unintentionally being able to be stacked, - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest, - Items inside a loot bag will now register the correct weight, - Fixed a visual bug related to the cloth Cyclops Helmet skin, - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port), - The sextant compass buff will no longer be removed upon logging out, - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H, - Cannonballs will no longer pass through own collision, - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers, - Alloy will now be correctly detected from a resource repair box, - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures, - Rectified an inconsistency when painting decks and ceilings on ships, - Adjusted the Chest Width slider for females in the character creation screen, - Corrected Hide Cyclops Armour name in BP description. Sea Forts are a form of Control Points that give Companies control over trading in an area. We expect to have this game mode available next week (the week of July 14), and the “Wild Pirate Encampments” Beta towards the end of the month. Double-click to go to the skill in the tree, - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity, - Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches), - Main menu exit highlight now works on mouseover, - Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore, - Bottom rows on server grid select UI are now properly clickable, - Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder, - Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind", - Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind", - Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout, - Olfend: tweaked water amounts when adding to or drinking from a water barrel, - Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts, - Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead, - Fixed bug where in-progress sail canvas repairs do not continue after transitioning, - Fixed bug in crop plots where fertilizer amount shows 0 after save/load, - Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision), - Tutorial UI: fixed button label text not clipping when scrolling, - Changed tribe member offline duration string to better fit the UI, - Ammo container HUD tooltip displays ammo types only if amount > 0 in the container, - Fixed a bug where water barrel was always being placed with 3000 water, - Re-added missing Tools folder to Steam PC client (LocalizationManager), - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret, - Fixed a crash preventing players from launching Blackwood, - Fix for puckles being unable to reload puckle ammo from pre-existing ammo containers, - Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch), - Fixed ships capsizing with cargo harnesses equipped to bears/horses, - Reworked 'Decreased blackjack chance to knock riders off of horses by 50%' fix as it was causing issues with the bola, - Fixed bola not being able to immobilize targets. - If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage, - Torpedo overall projectile lifespan reduced by 10%, - Torpedo and Torpedo Launcher crafting cost has been increased, - Fixed hotkey assignments to save on relog, - Readjusted Marker UI location when minimap is open to prevent overlap, - You can now use "prying eyes" to look inside lock chests if they are your own company's boxes, - Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame, - Significant shoreline data memory optimization, - Fixed harvesting boost from giving more resources than intended, - Fixed some unharvestable rocks and adding Fiber to missing freeports, - Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget, - Prevented using Lucky Loader when in the middle of a reload, - Fixed Harvest Boost and other skills from resetting their cooldown upon death, - Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container, - Fixed Grill not being able to use water containers as a crafting resource, - Fixed overlapping text with Reservoir and Grill, - Hydra is able to reliably break down trees, - Fixed an issue with fishing rod where it would destroy itself when the item had broken. RENT ATLAS: BLACKWOOD DEDICATED GAME SERVER. - Fix to destroy sunken ships when last structure is removed, - Added HUD callout on handheld map to re-center on players, - Fixed a server-side crash for Modded Servers which have modified their loot tables. - Added two more minion spawn points closer to the entrance. - Fixed Kraken sweeping players off their ships when the ships are knocked back, - Improved client performance when numerous players are nearby, -  Wheel Skins now work for singleplayer/host. Join the world of ATLAS - the ultimate multiplayer pirate experience! We expect to have this game mode available next week (the week of July 14), and the “Wild Pirate Encampments” Beta towards the end of the month. We apologize for the inconvenience and thank you for your understanding! - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures. Stopped the server and changed the map type from cluster to blackwood and now it wont even boot the server. - Tweaked no buff fire damage adjuster to x0.25. Previously you would have had the debuff permanently until you die and respawn. Combat: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it. They explode when their timer expires, Otherwise, barrels explode after their timer expires, Placed barrels are immune to ranged damage, Destroyed barrels no longer explode unless as part of a chain reaction with another barrel. Combat: Gun hotbar equip time now scales (improves) with the various reloading skills. - Shipwrecks and their icons should now correctly vanish on the map after 5 days. From the creators of ARK: Survival Evolved comes ATLAS -- the ultimate pirate experience! Poorna Shankar Posted: Jul 16, 2019 12:00 PM Category: News 0. ATLAS Receiving Wild Pirate Encampments, Non Dedicated Mode, And More In New Update. - Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health. Increased grenade damage vs. puckles and swivels by 100%. Now, developer Grapeshot Games has unveiled a brand new DLC that hails some huge functional changes which might interest ye. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive. If your claim flag is not in a valid location, when attempting to place a new one you will receive HUD feedback informing you whether a spot is valid or not. - Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold). - Fixed multiple cases where players would become unbased (slide off ships) due to certain structures. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. - Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps. This will destroy all structures on the island. - New Multi-shot Hydra Pistol - Cats (with hats!) - Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken. You are unable to host a Private Match at the same time as a Password Protected Session at this time. - Crab can no longer grab crew off stations. Now you can go straight from a run into an attack. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying progression, settlement civilization-building, in one of the largest gameworlds ever! - Removed most unique discoveries to reduce the grind of getting to the max level cap. Forced a skill respec for all players past level 120. - Transferring materials with a filter on now transfers all children types too. - Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option). At maximum cargo carrier attachments, a boat's speed will be reduced by a total of 40%. The trade system will become the way to earn gold, Bug Fix: Driving a Cargo Cart over a Pillar will no longer cause the rider to dismount, Bug Fix: If a Ceiling Tile is placed on top of a Pillar and then destroyed, any object built on the Ceiling Tile will also be destroyed, Golden Age Sea Forts currently cannot be claimed, Sea Forts currently have Peace Time which may be removed at a later date, Shield bash can no longer be used while in the air, Bug Fix: Soft Spots Feat now only affects Two-Handed Mace, Bug Fix: Brass Knuckles no longer affect shield bash damage, Structures can no longer be built on tables, Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports, Cloth Armor and Simple Bed may now also be crafted at the Loom, Waterskin may now also be crafted at the Tannery, Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy, New Skill added to Artillery Tree: Captain of Renown. - Fixed typo in Pistol Steady Aim skill. - Added option to hide the pause menu's Server Info Panel, - Large cannons should now properly snap to all gunports, - Large cannon snaps now require floor/deck underneath, - Nature's touch cooldown now has unique icon, - Coral item now has correct coal-type item category icon, - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3, - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners, - Item Skins are no longer eliminated when Trading, - Hid the unclaim boat button as it's not ready for public release yet, - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to. 40 % grids for Unofficial Servers that choose to host the map misalignment with female Person... 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